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Game-Based NeuroFitness - Blending Balance, Gait, Visuomotor, and Cognitive Training

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  • Game-Based NeuroFitness - Blending Balance Gait Visuomotor & Cognitive Training
  • Welcome and slides
  • The Physical Space and the Cognitive Space
  • Multicomponent Dual-Task (DT) Exercise Program Using Interactive Computer Games
  • Assessment
  • Examples of Common Computer Games Used in DT Training
  • Dual-Task Balance-Cognitive Assessment and Treatment Blending Balance, Visuomotor, and Cognitive Activities
  • Measuring Core Balance Performance
  • Feedback
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